Enemies
Lieutenants
Lieutenants are named adversaries with individual loadouts, tactics and rewards, distinct from Commanders.
Lieutenants
Choose a Lieutenant for its encounter, intel and rewards.
Finding a target
Unlock and purchase the chosen Lieutenant’s intel at the Boss Board, or use a Lieutenant Hunt tower to locate the nearest one. Purchased intel is for one deployment and guarantees that purchased target is active on that deployment.
Combat and rewards
Lieutenants can have accompanying forces and their own combat approach. Their iconic weapon has a rare drop chance; a personal loot-room key can provide another route to it. An extracted Lieutenant Dog Tag Case advances Boss Board challenges.
Confirmed kill reward versus extracted reward
The guide describes a substantial DMZ Cash bonus after a confirmed Lieutenant kill. That is separate from extracting the dropped Dog Tag Case to advance the Boss Board and earn its repeat-challenge rewards. The iconic weapon has a rare chance to drop; a general reference to a distinct weapon is not a guarantee on every kill.
hostile-force identity
Boss category; specific targets need individual evidence.
Lieutenant hunt, loot and extraction rules
| Detail | Value |
|---|---|
| Locate | Purchase target intel after its challenges, or use the Lieutenant Hunt tower Upload Station to mark the nearest Lieutenant. |
| Availability | Paid intel is valid for one deployment; official station panel says it guarantees the target is active in the next deployment. Other squads may hunt the same target. |
| Kill rewards | DMZ XP and Cash; individual values need evidence. |
| Weapon | Iconic weapon has a rare chance to drop; no numeric probability stated. |
| Key | May drop a special key to the personal locked location. Guide says the weapon can usually be found there; exact key, door and contents require named proof. |
| Case | Guide says Lieutenant Dog Tag Case always drops. Pickup broadcasts the carrier position. Extract the case to progress the Boss Board, including a case taken from another player. |
| Not equivalent | Kill, pickup and successful extraction are separate outcomes. |
Squad extraction credit remains unresolved
| Detail | Value |
|---|---|
| Question | Does extracting a boss case progress only its carrier or every squadmate? |
| Answer | Creator explicitly leaves this unconfirmed; no credit rule accepted. |
Official-speaker replay is one underlying source
Case extraction explanation comes from replayed official speaker; do not count it as independent corroboration.
Boss tag extraction and risk
| Detail | Value |
|---|---|
| Paraphrase | The developers describe taking a boss weapon and Dog Tag and needing to extract the tag for progression to count. |
| Limits | Does not guarantee every weapon drop, specify each boss key or replace the detailed case rules from the later official guide. |


