Call of Duty MW4 DMZ

Overview

MW4 DMZ is Modern Warfare 4’s new extraction shooter mode that lets you deploy into Hajin to fight AI forces and rival Operators, complete objectives and loot up before extracting with rewards.

Following the October 20, 2026 early-access start for eligible digital preorders/prepurchases of Standard Digital or Vault editions, MW4 DMZ launched fully on October 23, 2026. The game is distinct from its older sibling Modern Warfare II’s DMZ mode.

Deploying to Hajin

In MW4 DMZ, you’ll deploy into Hajin as an Operator who can complete DMZ Orders, Story Missions and Dynamic Operations. You gather loot from the environment by fighting AI forces in Dynamic Operations that vary across locations. Orders guide progression and teach mechanics, while Story Missions supply briefings and narrative objectives. Dynamic Operations can be selected before deployment or through a phone in Hajin, with cash, XP and Supply Drops among the rewards. Side Ops offer smaller opportunities for XP, resources and intel.

Hajin extends beyond its urban areas into villages, farmland, industrial sites and underground spaces. Medical buildings, ammo and armor caches, UAV Towers and fuel facilities give players useful services. Threats vary by area, from lower-pressure locations to fortified compounds and bosses.

Forward Operating Base

The FOB serves as your home base to manage and craft equipment, with its 3D printer unlocking at DMZ Player Level 2. It also stores gear you can take on deployment, from weapons to crafting ingredients that let you build new items. Stations include Operators, DMZ Orders, Stash/Loadout, Firing Range, Boss Board, Vendor and Gunsmith. The printer consumes Printer Resources and Ingredients for equipment and base upgrades. Weapon Manuals must be found and extracted to expand what can be built at the Gunsmith.

Solo deployment

Players can deploy alone by turning Squad Fill off. Matchmaking does not guarantee solo-only lobbies, so rival squads can still be present. Active Duty Operators carry loadouts and develop Traits. A lost Operator can become MIA, with recovery available under its conditions; the FOB is where you manage and change Operators.

Extraction sites

After completing objectives or gathering loot, your Operator can extract from Hajin using one of three methods: calling the chopper at an exfil site; deploying with flares and waiting for rescue; or launching Fulton balloons. The latter two require specific gear. Exfil sites activate from a pool across the map and are marked by green smoke. Calling the helicopter is only part of leaving: you still need to hold the site and board, while AI and rival squads can put pressure on the departure.

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Story Missions

Open DMZ Orders — progression and all individual guides →

DMZ Orders Page 1 — First Orders Page 1 contains three Orders: Gear Up, Crackshot, First Op. Open each Order for its objectives and preparation. Orders · Objectives · Page rewards Human Intel — DMZ Orders chapter DMZ Orders chapter Chapter · Orders · Objectives DMZ Orders Page 4 — Operation Rewards, Preparation and Work Quietly Page 4 contains three Orders: Operation Rewards, Preparation, Work Quietly. Open each Order for its objectives and preparation. Orders · Objectives · Page rewards Counterfeit — DMZ Orders chapter DMZ Orders chapter Orders · Objectives · Page rewards DMZ Orders Page 7 — Recognition, Radiation Station and Healer Page 7 contains three Orders: Recognition, Radiation Station, Healer. Open each Order for its objectives and preparation. Orders · Objectives · Page rewards Underground — DMZ Orders chapter DMZ Orders chapter Orders · Objectives · Page rewards DMZ Orders Page 10 — Crashed Crate, Surprise Me and Healer Page 10 contains three Orders: Crashed Crate, Surprise Me, Healer. Open each Order for its objectives and preparation. Orders · Objectives · Page rewards DMZ Orders Page 11 — Information Power, Arms Deal and Friendly Face Page 11 contains three Orders: Information Power, Arms Deal, Friendly Face. Open each Order for its objectives and… Orders · Objectives · Page rewards The Grid — DMZ Orders chapter The Grid has two pages and six Orders. Follow Part 1 before Part 2; the page number depends… Orders · Objectives · Page rewards DMZ Orders Page 14 — Lethal Tools, Committed and Nothing Is Secure Page 14 contains three Orders: Lethal Tools, Committed, Nothing Is Secure. Open each Order for its objectives and… Orders · Objectives · Page rewards DMZ Orders Page 15 — Fire Insurance, Quiet and Mechanic Page 15 contains three Orders: Fire Insurance, Quiet, Mechanic. Open each Order for its objectives and preparation. Orders · Objectives · Page rewards Hornet’s Nest — DMZ Orders chapter Hornet’s Nest has two pages and six Orders. Follow Part 1 before Part 2; the page number depends… Orders · Objectives · Page rewards DMZ Orders Page 18 Page 18: How Bulletproof?, Abandoned, Locksmith. Open an Order for its checklist and preparation. Orders · Objectives · Page rewards DMZ Orders Page 19 Page 19: Avionics, Philanthropist, Multi-Talented. Open an Order for its checklist and preparation. Orders · Objectives · Page rewards
All missions & operations →
Keys & locked roomsDestinations · Acquisition · Room loot BossesIntel · Encounters · Drops Equipment & itemsEffects · Recipes · Characteristics Maps & locationsPlaces · Services · Threats