
MW4 DMZ Traits
Plan your Operator’s build across Warfighter, Scout and Survivalist.
Major Traits are fixed and always visible. Minor positions use the recorded Oh-Ji example; hidden rows reveal after a lower pick. Unidentified positions stay ?. Choose one Trait per row, from the bottom up. This planner is editable; in-game picks are permanent.
Warfighter
Combat & equipment
Scout
Loot & reconnaissance
Survivalist
Health & recovery
How the planner works
- Pick one Trait per stage. Complete the previous stage to move up.
- Spend up to nine points per tree and eighteen in total.
- Click any selected Trait again to remove it. Removing or changing an earlier pick clears later stages in that tree.
- Major branches are fixed. Minor names use only positions visible in the retained recording, not a free-choice pool. Other Operators can differ; exact Minor row restrictions are not established.
- Your build saves in this browser. Shared links record selected positions; they do not connect to your game account.
- In-game picks are locked. Reset only changes this planner.
Compare launch players’ different Minor rolls and the recorded tooltips on individual Trait pages. Use Tab to enter a tree, arrow keys to explore, Enter to choose or edit, and Escape to close its card.
Trait catalogue
Each tree lists its fixed Major Traits and recorded or reported Minor associations. A Minor association does not establish its row or guarantee it for another Operator.
Warfighter
Major Traits · fixed rows
- Equipment Professional Slowly recharges equipped Lethals and Tacticals after use. Refills up to the max capacity of the slot.
- Combat Resistance Reduces damage from explosives and the effects of enemy tacticals.
- Viper Sense Conceals you from thermal optics and AI targeting systems.
- Quick Fix Reduces health regeneration delay when an enemy Operator or hostile is killed.
- Possum Allows a Self Revive into Last Stand from death, restoring health to maximum, once per match.
- Adaptive Restock Enemy hostiles drop one additional item.
Minor Traits · observed associations
- Adrenaline Burst Killing an enemy resets tactical sprint.
- Auto Fill Reported effect: Automatically replenishes equipped Lethals and Tacticals from the Backpack.Community-reported
- Bounty Hunter Reported effect: Increases the reward for collecting a bounty.Community-reported
- Bounty Intel Decreases the cost of purchasing Bounty Intel.
- Combat Scanner Downing a player creates a single UAV pulse on their position.
- Faster Learner Slightly increases Operator experience gain. Stacks with Fast Learner.
- Final Intel Reported effect: Reveals the final exfil location on the Tac Map at the start of a match.Community-reported
- Free Prep Reported effect: Places a random consumable in the free Loadout’s Backpack.Community-reported
- Hostile Ammo Reported effect: Adds an ammunition pack to hostile drops.Community-reported
- Killing Spree Killing enemies increases the duration of active effects, up to twice their normal duration.
- LT Hunter Activating a Lieutenant Tower grants additional paid intel.
- Plate Pouch Reported effect: Adds two reserve plate slots and can combine with Plate Organization.Community-reported
- Plate Speed Reported effect: Shortens armor plate application time.Community-reported
- Popcorn Lethals Reported effect: Hostiles hit by your Lethals become more likely to drop Lethals.Community-reported
- Popcorn Tacticals Reported effect: Hostiles hit by your Tacticals become more likely to drop Tacticals.Community-reported
- Quick Knife Reported effect: Replaces the melee bash with a knife strike.Community-reported
- Resupply Reported effect: Improves ammunition restocks and provides two additional plates from Armor Boxes.Community-reported
Scout
Major Traits · fixed rows
- Hostile Looter Enemy hostiles sometimes drop an Uncommon Printer ingredient, with a very small chance for a Rare Printer ingredient.
- Container Looter Chance to get an extra piece of loot in containers.
- Field Crafting Allows crafting items directly out of Common Printer resources while deployed.
- UAV Upgrade Increases the range and duration of UAVs. Also upgrades them to Advanced UAVs.
- Overwatch UAV towers you activate never expire.
- Thermal Padding Hides from UAVs and downgrades Advanced UAVs to UAV detection.
Minor Traits · observed associations
- Ammo Reserves Reported effect: Increases reserve ammunition capacity across ammo types.Community-reported
- Ammo Scavenger Reported effect: Doubles the ammunition received from ammo packs.Community-reported
- Auto Fill Reported effect: Automatically replenishes equipped Lethals and Tacticals from the Backpack.Community-reported
- Cash Ops Receive 20% more cash from completing Ops.
- Combat Scavenger Hostiles have a small chance to drop an Ingredient or valuable when killed.
- Faster Learner Slightly increases Operator experience gain. Stacks with Fast Learner.
- Final Intel Reported effect: Reveals the final exfil location on the Tac Map at the start of a match.Community-reported
- Investor Slightly increases cash amount extracted.
- Key Cash Reported effect: Opening a keyed room awards cash, with larger rewards for rarer keys.Community-reported
- Mini Tracker Reported effect: Looting a previously unopened container has a 50% chance to emit a radar pulse.Community-reported
- Operator Tracker Allows the tracking of enemy Operators via footprints.
- Pack Rat Reported effect: Increases Printer resource capacity by 20% and can combine with Resource Hoarder.Community-reported
- Quick Regen Reported effect: Reduces the delay before health regeneration begins.Community-reported
- Resource Hoarder Reported effect: Increases Printer resource capacity by 20% and can combine with Pack Rat.Community-reported
- Resource Management Picking up Printer resources that would exceed max capacity also grants a portion of the pickup to your lowest count resource.
- Resource Pockets Scrapped items grant 20% more Printer resources.
- Stealthy Reported effect: Raises the number of enemies you can eliminate before a Hunt Squad responds.Community-reported
Survivalist
Major Traits · fixed rows
- Faster Revive Increases Revive speeds.
- Consumable Duration Increases the duration of consumables.
- Impact Smokes Releases smoke when downed.
- Free Revive Automatically repairs your first Wound.
- Numb the Pain Numb the Pain is a revive-related Trait. The October23 patch corrected base and Pro descriptions; the retained October21 wording is historical until the current selected text is rechecked.
- Die Hard Approaching an exfil while in Last Stand calls the exfil automatically. Also grants infinite bleed out time while in Last Stand.
Minor Traits · observed associations
- Air Superiority Extends the duration of UAV towers and SAM sites.
- Consumable Stacker Reported effect: Reusing an active consumable extends its duration, up to twice the normal length.Community-reported
- Deep Breath Reported effect: Extends breath-holding time underwater.Community-reported
- Expedited Extraction Reported effect: Shortens the arrival time of a called exfil.Community-reported
- Faster Learner Slightly increases Operator experience gain. Stacks with Fast Learner.
- Fast Learner Reported effect: Slightly increases Operator XP gain.Community-reported
- Final Intel Reported effect: Reveals the final exfil location on the Tac Map at the start of a match.Community-reported
- Fuel Economy Reported effect: Reduces fuel consumption in vehicles.Community-reported
- Lucky Reported effect: Improves the chance of useful loot when health or supplies are low.Community-reported
- Mechanic Reported effect: Doubles vehicle refueling and repair speed.Community-reported
- Metabolism Slowly regenerate health lost via tourniquet.
- Objective Oriented Reported effect: Raises Op reward crates by one rarity tier, up to Rare.Community-reported
- Operator Tracker Allows the tracking of enemy Operators via footprints.
- Plate Organization Reported effect: Adds two reserve plate slots and can combine with Plate Pouch.Community-reported
- Plate Speed Reported effect: Shortens armor plate application time.Community-reported
- Rad Blocker Reported effect: Reduces radiation damage.Community-reported
- Rampage Reported effect: Eliminating an enemy Operator briefly grants Painkiller effects.Community-reported
- Rescuer Reported effect: Increases movement speed while dragging a downed teammate.Community-reported
- Resupply Reported effect: Improves ammunition restocks and provides two additional plates from Armor Boxes.Community-reported
- Strong Arm Reported effect: Extends equipment throw range and displays a trajectory guide.Community-reported
Earlier native tree examples
These preview screenshots show earlier Operators and builds. Minor rolls in an example are not guaranteed for another Operator; individual pages retain their selected tooltips.
Call of Duty / Activision


