Call of Duty MW4 DMZ

MW4 DMZ Traits

Plan your Operator’s build across Warfighter, Scout and Survivalist.

Browse known Traits

Trait planner

18 points left 0 of 18 spent

Major Traits are fixed and always visible. Minor positions use the recorded Oh-Ji example; hidden rows reveal after a lower pick. Unidentified positions stay ?. Choose one Trait per row, from the bottom up. This planner is editable; in-game picks are permanent.

Warfighter

Combat & equipment

0/9
Start at stage 1 ↑

Scout

Loot & reconnaissance

0/9
Start at stage 1 ↑

Survivalist

Health & recovery

0/9
Start at stage 1 ↑

How the planner works
  • Pick one Trait per stage. Complete the previous stage to move up.
  • Spend up to nine points per tree and eighteen in total.
  • Click any selected Trait again to remove it. Removing or changing an earlier pick clears later stages in that tree.
  • Major branches are fixed. Minor names use only positions visible in the retained recording, not a free-choice pool. Other Operators can differ; exact Minor row restrictions are not established.
  • Your build saves in this browser. Shared links record selected positions; they do not connect to your game account.
  • In-game picks are locked. Reset only changes this planner.

Compare launch players’ different Minor rolls and the recorded tooltips on individual Trait pages. Use Tab to enter a tree, arrow keys to explore, Enter to choose or edit, and Escape to close its card.

Trait catalogue

Each tree lists its fixed Major Traits and recorded or reported Minor associations. A Minor association does not establish its row or guarantee it for another Operator.

64 entries

Warfighter

Minor Traits · observed associations

Earlier native tree examples

These preview screenshots show earlier Operators and builds. Minor rolls in an example are not guaranteed for another Operator; individual pages retain their selected tooltips.

Call of Duty / Activision