Labels: Deadtown
Location
Deadtown
A deserted agricultural township in southwest NK Hajin, commandeered by the military after its population was moved away. The exterior is Low threat; its Re-Education Centers are Medium.
Characteristics
- Map
- Hajin
- Starting AI threat
- Low
- Area
- Southwest Hajin (NK)
- Official map X/Y
- 1240, 2727
Part of
Locations in this area
Nearby Fire Stations
Nearby Gas Stations
Nearby Ammo & Armor Caches
Nearby UAV Towers
Nearby Lieutenant Hunts
Crafting material details
Starting threat by area
| Area | Expected starting AI threat |
|---|---|
| Deadtown Exterior | Low |
| Re-Education Center | Medium |
These are the guide’s pre-engagement danger levels. Subareas retain their own ratings; combat can escalate conditions. Extreme is a separate level above Critical.
Layout and access
Toxic-tainted rivers flank the northwest and east. A sewer network runs beneath town and may connect important dilapidated buildings, including the two main Re-Education Centers; those connections are not confirmed routes. Follow the railroad northeast for smaller, impoverished riverside hamlets.
Buildings and services
Elevated ground by the river on the east has more modern tenements and building shells concealing military storage behind residential appearances. Older single-family buildings line the old town. Its main dirt street has a Clinic, a Gas Station at each end of town, and two central Re-Education buildings with heavier troop concentrations.
Combat conditions
The guide anticipates initially lightly armored foes, possible convoys and street-to-street fighting. Larger, more ornate buildings are described as likely places for higher-value targets, rather than fixed spawn guarantees.
Named facilities and landmarks
Clinic · Gas Station at each end of town · Two central Re-Education Centers · Eastern tenements and military storage disguised as residential buildings
Threat scope and hazards
Low exterior versus Medium Re-Education Center threat · Initially lightly armored foes; possible convoys; higher-value targets likely in larger ornate buildings
Rooms and crafting materials
The Ingredient Locations menu names these search areas:
| Search area | Ingredients |
|---|---|
| Underground holding area | Nylon Laminate; Nylon Cloth |
| Hillside facade buildings | CPU; Comms Module |
The hints identify places to search, not guaranteed drops or exact container positions.
Screenshots

