Call of Duty MW4 DMZ
Deadtown in MW4 DMZ

Labels: Deadtown

Location

Deadtown

A deserted agricultural township in southwest NK Hajin, commandeered by the military after its population was moved away. The exterior is Low threat; its Re-Education Centers are Medium.

Characteristics

Map
Hajin
Starting AI threat
Low
Area
Southwest Hajin (NK)
Official map X/Y
1240, 2727

View on the official Hajin Tac Map.

Part of

Locations in this area

Nearby Fire Stations

Nearby Gas Stations

Nearby Ammo & Armor Caches

Nearby UAV Towers

Nearby Lieutenant Hunts

Crafting material details

Starting threat by area

AreaExpected starting AI threat
Deadtown ExteriorLow
Re-Education CenterMedium

These are the guide’s pre-engagement danger levels. Subareas retain their own ratings; combat can escalate conditions. Extreme is a separate level above Critical.

Layout and access

Toxic-tainted rivers flank the northwest and east. A sewer network runs beneath town and may connect important dilapidated buildings, including the two main Re-Education Centers; those connections are not confirmed routes. Follow the railroad northeast for smaller, impoverished riverside hamlets.

Buildings and services

Elevated ground by the river on the east has more modern tenements and building shells concealing military storage behind residential appearances. Older single-family buildings line the old town. Its main dirt street has a Clinic, a Gas Station at each end of town, and two central Re-Education buildings with heavier troop concentrations.

Combat conditions

The guide anticipates initially lightly armored foes, possible convoys and street-to-street fighting. Larger, more ornate buildings are described as likely places for higher-value targets, rather than fixed spawn guarantees.

Named facilities and landmarks

Clinic · Gas Station at each end of town · Two central Re-Education Centers · Eastern tenements and military storage disguised as residential buildings

Threat scope and hazards

Low exterior versus Medium Re-Education Center threat · Initially lightly armored foes; possible convoys; higher-value targets likely in larger ornate buildings

Rooms and crafting materials

The Ingredient Locations menu names these search areas:

Search areaIngredients
Underground holding areaNylon Laminate; Nylon Cloth
Hillside facade buildingsCPU; Comms Module

The hints identify places to search, not guaranteed drops or exact container positions.

Screenshots