Traits
Survivalist Trait tree
Survivalist focuses on health, revives, consumables and support. Choose up to nine Traits in this tree.
Characteristics
- Tree
- Survivalist
- Selection rows
- 9
- Fixed Major choices
- 6
- Randomized Minor positions
- 16
- Maximum points in tree
- 9
Activation
Begin with a random Minor Trait, then select one Trait at each stage. Complete the previous stage before moving upward.
Unlocks
Earn Trait Points by leveling your Operator’s Dog Tag.
Recorded Trait details
Choosing Traits
Start with a random Minor Trait, then choose one Trait at each stage. Complete the preceding stage to move upward. Major stages offer two alternatives; later Minor stages offer three. In-game choices are locked once selected.
Points and progression
Each tree contains 22 possible choices: six Major Traits and 16 randomized Minor Traits. Nine selected Traits complete a tree. You can earn 18 points in total and distribute them across all three trees.
Other preview examples
| Trait | Effect |
|---|---|
| Air Superiority | Extends the duration of UAV towers and SAM sites. |
| Metabolism | Slowly regenerate health lost via tourniquet. |
These earlier preview examples are separately sourced; they are not identified choices in the recorded Oh-Ji layout.
Recovery and Prestige
Rescuing an MIA Operator preserves their Traits. Rescue costs increase with Trait Points. At max level, Operator Prestige requires the specified gear and Bank Cash, resets ordinary Trait progress and grants a permanent Prestige Trait.
Named Traits in the recorded tree
| Trait | Effect |
|---|---|
| Numb the Pain | Applies Painkiller and Smelling Salts effects on revives. |
| Die Hard | Approaching an exfil while in Last Stand calls the exfil automatically. Also grants infinite bleed out time while in Last Stand. |
| Impact Smokes | Releases smoke when downed. |
| Free Revive | Automatically repairs your first Wound. |
| Faster Revive | Increases Revive speeds. |
| Consumable Duration | Increases the duration of consumables. |
This Oh-Ji menu identifies 6 of the 22 positions in Survivalist. The remaining 16 positions are unrevealed Minor choices. Random rolls may differ between Operators.
Recorded positions
| Branch from bottom | Option | Trait | Type |
|---|---|---|---|
| 3 | 1 | Faster Revive | Major |
| 3 | 2 | Consumable Duration | Major |
| 6 | 1 | Impact Smokes | Major |
| 6 | 2 | Free Revive | Major |
| 9 | 1 | Numb the Pain | Major |
| 9 | 2 | Die Hard | Major |
Fixed Major branches
| Row from bottom | Left choice | Right choice |
|---|---|---|
| 3 | Faster Revive | Consumable Duration |
| 6 | Impact Smokes | Free Revive |
| 9 | Numb the Pain | Die Hard |
Minor names can vary by Operator. The first pick and the remaining Minor positions are randomized; the roll algorithm and any restrictions on its pool have not been established. Choose one Trait per row, up to nine points here and eighteen across all three trees.
Are the trees the same for every Operator?
Launch players report that the large Major choices stay in place, while Minor choices can change positions and sometimes trees. One player found Final Intel in Scout where another player’s completed Scout tree did not contain it. Another reports the faster-plating Minor in Survivalist on one Operator and Warfighter on another. Players also report Minor reshuffling after Prestige.
These are player reports, not a complete test of every Operator or the roll algorithm. Similar choices across several Operators do not establish identical trees. The allowed pool, weighting and any tree-specific restrictions remain unresolved.
Screenshots


