Page 1 · Page 1
Gear Up
- 1Gear Up
- Equip a Weapon, a Backpack, an Armor Vest, and a Medkit from Your Stash

Missions / Orders
Browse 19 documented DMZ Orders pages, follow the chapter choices and open the guide for your current Order.
Start at Page 1. At chapter choices, pick an unfinished chapter; its two pages fill that slot.
3 Orders
Gear Up → Crackshot → First Op. Start here.
Chapter choice · 2 pages
Choose any one of the three opening chapters; complete both halves.
3 Orders
Collect a Dynamic Op Phone in Cheongun Village
Print a Medium Backpack
Gunsmith a Suppressor Onto a Weapon
Chapter choice · 2 pages
Pick one of the two opening chapters you have not completed.
3 Orders
Kill 15 Enemies With an Unsuppressed Weapon in a High Threat Level Location
Locate a Fire Station
Track the Medkit Recipe in the 3D Printer
Chapter choice · 2 pages
Complete the remaining chapter and its Story Mission Order.
3 Orders
Retrieve 3 Lost Supply Drops
Complete 5 Dynamic Ops
Print or Extract 3 Reactive Metals (Often Found in Garages and Construction Areas)
3 Orders
Pay for Lieutenant Intel on the Boss Board
Purchase a Gun in Gunsmith
Use the Ping Wheel to Request a Truce
Chapter choice · 2 pages
The Grid and Hornet’s Nest each have two pages and six Orders.
3 Orders
Print 6 Lethals
Exfil After Radiation Has Started Spreading
Open 4 Safes
3 Orders
Print 5 Thermite Lethals
Loot 10 Containers in the The Grid Without Being Damaged
Repair a Radar Truck
Chapter choice · 2 pages
Choose whichever of these two chapters you have not completed.
Kill 30 Enemy Soldiers
Enter the Underground in NuriGO Mall
Loot 5 Keys (Often Found in Jackets and Residential Containers)
Print or Extract 5 Electronic Sensors
Complete the Weekly Random Mission Deploy Challenge
Capture 6 SAM Sites
57 Orders
Page 1 · Page 1
Page 1 · Page 1
Page 1 · Page 1
Human Intel 1/2 · Chapter pages 2–3, 5–6 or 8–9
Human Intel 1/2 · Chapter pages 2–3, 5–6 or 8–9
Human Intel 1/2 · Chapter pages 2–3, 5–6 or 8–9
Human Intel 2/2 · Chapter pages 2–3, 5–6 or 8–9
Human Intel 2/2 · Chapter pages 2–3, 5–6 or 8–9
Human Intel 2/2 · Chapter pages 2–3, 5–6 or 8–9
Page 4 · Page 4
Page 4 · Page 4
Page 4 · Page 4
Counterfeit 1/2 · Chapter pages 2–3, 5–6 or 8–9
Counterfeit 1/2 · Chapter pages 2–3, 5–6 or 8–9
Counterfeit 1/2 · Chapter pages 2–3, 5–6 or 8–9
Counterfeit 2/2 · Chapter pages 2–3, 5–6 or 8–9
Counterfeit 2/2 · Chapter pages 2–3, 5–6 or 8–9
Counterfeit 2/2 · Chapter pages 2–3, 5–6 or 8–9
Page 7 · Page 7
Page 7 · Page 7
Page 7 · Page 7
Underground 1/2 · Chapter pages 2–3, 5–6 or 8–9
Underground 1/2 · Chapter pages 2–3, 5–6 or 8–9
Underground 1/2 · Chapter pages 2–3, 5–6 or 8–9
Underground 2/2 · Chapter pages 2–3, 5–6 or 8–9
Underground 2/2 · Chapter pages 2–3, 5–6 or 8–9
Underground 2/2 · Chapter pages 2–3, 5–6 or 8–9
Page 10 · Page 10
Page 10 · Page 10
Page 10 · Page 10
Page 11 · Page 11
Page 11 · Page 11
Page 11 · Page 11
The Grid 1/2 · Chapter pages 12–13 or 16–17
The Grid 1/2 · Chapter pages 12–13 or 16–17
The Grid 1/2 · Chapter pages 12–13 or 16–17
The Grid 2/2 · Chapter pages 12–13 or 16–17
The Grid 2/2 · Chapter pages 12–13 or 16–17
The Grid 2/2 · Chapter pages 12–13 or 16–17
Page 14 · Page 14
Page 14 · Page 14
Page 14 · Page 14
Page 15 · Page 15
Page 15 · Page 15
Page 15 · Page 15
Hornet’s Nest 1/2 · Chapter pages 12–13 or 16–17
Hornet’s Nest 1/2 · Chapter pages 12–13 or 16–17
Hornet’s Nest 1/2 · Chapter pages 12–13 or 16–17
Hornet’s Nest 2/2 · Chapter pages 12–13 or 16–17
Hornet’s Nest 2/2 · Chapter pages 12–13 or 16–17
Hornet’s Nest 2/2 · Chapter pages 12–13 or 16–17
Page 18 · Page 18
Page 18 · Page 18
Page 18 · Page 18
Page 19 · Page 19
Page 19 · Page 19
Page 19 · Page 19
No matching Orders. Try a chapter, location or objective.
A page contains three Orders. Complete its active objectives to continue and receive the page reward. At chapter choices, select a chapter you have not completed; its two halves fill the next two chapter slots. The numbered shared pages stay in the progression shown above.
Order numbers show the list order on a page. They do not mean that every objective must be performed sequentially; check which objectives are active on your own screen. Story Missions, Dynamic Ops and Side Ops remain separate activity types even when an Order asks you to complete one.
The objective “Loot Counterfeit Cash dropped by pinged NK soldiers” belongs to Execute Intel in Counterfeit 1/2. Use the Deadtown UAV Tower, complete the pinged-soldier counter and collect the mission item. Robbery separately asks you to open a safe and extract with 5,000 total Backpack and Loadout value.
| Order / chapter | Guide |
|---|---|
| Counterfeit chapter | All six Counterfeit Orders |
| Execute Intel | Counterfeit Cash walkthrough |
| Hostile Force | Police Station objectives |
Page 18 continues with How Bulletproof?, Abandoned and Locksmith. Page 19 has Avionics, Philanthropist and Multi-Talented. Both three-Order checklists are visible in launch gameplay; their page reward panels are not shown.
| Page | Guide |
|---|---|
| Page 18 | Page 18 objectives and individual guides |
| Page 19 | Page 19 objectives and individual guides |
This catalogue documents 57 Orders through Page 19. Later pages may continue; a final campaign total is not established.
For Payment Due, choose Free Roam before deploying, then activate an available Dynamic Op phone marked on the Tac-Map. A preselected Dynamic Op does not count as collecting its field phone. Finish or cancel an active Op before taking another phone.
Activating the phone completes the pickup check; finishing that Op is not required for this checkmark. The separate Cash objective may already be complete. Operation Rewards has its own location, completion and crate requirements, so read the Order name as well as the phone instruction.
Read each remaining counter. Retained Execute Intel gameplay shows a Counterfeit Cash pickup with the soldier counter at 3/5. Triangulation can show Radio Towers at 2/2 while the La Grande Vie roof is still unfinished. Complete the outstanding action rather than repeating a checked task.
Check your own Orders after squad actions or an Operator change. Universal squad credit and exact reset behaviour across switching, dismissal or Prestige have not been established by the reviewed gameplay.
The October 23 official update fixed some Lieutenant-intel Orders tracking and allows UAV Towers to be reclaimed from enemy control. Those changes do not establish a Counterfeit Cash-specific fix or universal squad credit. If your checklist disagrees with a guide, use the current task wording and your own counters.
The Orders terminal is available at the FOB. During a deployment, open the Tac-Map to read the active page.















