Call of Duty MW4 DMZ
Hud 06 hostiles meter

Guides

Marked for Death and enemy Hunt Squad

Filling the deployment Hostiles Kill Count meter dispatches a Hunt Squad and marks the Operator for death.

Trigger and HUD

The official HUD explanation connects the filled kill meter to the Hunt Squad response. The retained crop identifies the counter’s position. It does not disclose the numerical threshold, reset behavior or cooldown.

Keep the three systems separate

Marked for Death is this kill-meter response. Local Threat Level describes AI danger and escalation. Player Bounty/Wanted status belongs to the PvP bounty system. Similar danger language is not proof that all three use the same trigger.

purpose / effect

Official October: the deployment Hostiles Kill Count meter tracks enemy combatants eliminated. Filling it dispatches an enemy Hunt Squad and makes the player Marked for Death. Local AI threat/reinforcement escalation and PvP cash bounties remain distinct.

HUD trigger

Hostiles Kill Count tracks enemy combatants during the deployment. Filling the meter dispatches an enemy Hunt Squad and marks you for death. Exact threshold and cooldown are not stated; separate from PvP player bounties.

Screenshots