Call of Duty MW4 DMZ
Bounty Leaderboard guide with the physical station, Most Wanted list and bounty claim guidance in MW4 DMZ

Guides

Player bounties and Wanted status

PvP kills create an Operator bounty, and reaching Wanted status makes that Operator a more visible and valuable target across deployments.

Earning a bounty versus becoming Wanted

A player kill immediately adds a bounty to the Active Duty Operator’s Dog Tag. Killing four Operators across deployments makes that Operator Wanted. Additional kills raise notoriety and reward value. Nearby players are warned when a Wanted Operator approaches. The body names who fired first and whether you were outnumbered among contributing factors; the graphic also names consecutive kills, squad wipes and kills while already Wanted. No numeric formula is supplied.

Finding a target

During deployment, locate a Bounty Station on the Tac Map. Its list of Wanted Operators in that deployment is free to view. Pay from the FOB Bank for target intel; more Wanted targets cost more to locate. A map circle shows the general location and becomes smaller and refreshes faster at greater notoriety. At the highest level, the article says the general vicinity is likely visible to everyone; retain that qualified wording.

Claiming the reward

Kill the target, recover their Dog Tag and successfully extract with it. Your share of the bounty is credited to the Bank after exfil. The reward scales with the target’s bounty level, with an additional increase at maximum Wanted level. Killing alone is not the complete payout procedure.

Clearing your own bounty

The detailed guide gives three routes:

1. Exfil without your Dog Tag after another player has killed you, taken the tag and extracted with it—even if you were subsequently revived. 2. Be killed during deployment and fail to exfil. 3. Pay off your bounty with DMZ Cash at a Bounty Station in Hajin. The earlier short overview says death removes bounty status.

Shown values are examples

The board screenshot includes sample Cash values and a next-refresh countdown. These are a captured board state, not universal bounty thresholds, a maximum payout or a verified global reset clock.

Wanted and Most Wanted

Wanted has multiple states as notoriety grows across deployments. The largest bounties are called Most Wanted and appear on the FOB leaderboard. The source names several contributing factors but gives no complete numeric threshold or scoring table beyond the four-Operator Wanted trigger.

purpose / effect

Official June: hunting/defeating other players raises notoriety, bounty and visibility/tracking risk. Rival dog tags must be extracted for payouts; hunting bounty targets can reduce your own target. Official October: deployment Bounty Station can review/hunt bounties or pay off your own using DMZ Cash.

Wanted preview display

DetailValue
OperatorMIN-HEE
Wanted50000
Bank187000 / 500K
Trait points0
TagBronze I
TreesWarfighter · Scout · Survivalist
Prestige0
LimitsNo bounty-trigger formula or final Bank cap inferred from this sample.

Trigger, Wanted and intel

DetailValue
First human killImmediate Dog Tag bounty
WantedFour human kills across deployments
ProximityAlert when Wanted player nearby
Amount factorsFirst shooter · Outnumbered encounter · Consecutive kills · Squad wipes · Kills while Wanted
IntelBuy at FOB station with Bank Cash; valid one deployment; cost scales with Wanted level
TrackingTac-Map circle shrinks and refreshes faster for higher Wanted level

Claim, removal and leaderboards

DetailValue
ClaimKill AND extract Dog Tag; payout to Bank after exfil
ClearEnemy extracts your Dog Tag, even after you were revived · Die and fail extraction · Pay off at FOB station
LeaderboardsWeekly Top 50 Wanted and Top 50 Hunters; global/friends
Hunter fieldsBounties claimed · Cash earned
Wanted fieldsWanted or eliminated status · Bounty

FOB leaderboard versus deployment Bounty Station

DetailValue
LeaderboardFOB ranking display; weekly Top 50 Most Wanted and Hunters, Global/Friends
Location conflictThis infographic describes buying intel/paying off at an in-game Bounty Station; retained prose describes FOB transactions.
Unknown formulaNo kill-to-cash formula inferred from leaderboard sample

Wanted increase and nearby map visibility

DetailValue
TitleBOUNTY INCREASED - WANTED
Cash display250000
Hint verbatimYou will be marked on the tacmap for nearby enemy players.
LimitsEight kills here does not establish the initial Wanted threshold; 115 XP is a kill banner, not a bounty payout. AI Hostiles Killed counter remains separate.

Deployment station, partial reduction and purchased intel

DetailValue
SequencePlayer approaches a rooftop laptop, then Bounties menu appears; this supports deployment station access in this clip.
Own bounty25000
Reduce bounty display5000
Bank148313
Target bounties50000 · 20000 · 10000
Intel statePURCHASED INTEL
Intel description verbatimTarget’s position revealed on TacMap.
LimitsNo reduction or purchase action and no Bank decrement shown. The 5000 button is not proof of paying off the entire 25000 bounty. Retain earlier FOB prose as a separate source/build statement; this footage does not disprove another access route.

Full footage reconciliation and claim limitation

DetailValue
CoverageAll 417 four-FPS samples across 104 seconds inspected in 11 sheets; selected native menus read.
LimitsEdited video ends on leaderboards. No continuous kill-to-tag-to-exfil sequence or Bank payment receipt; narrated payment is not demonstrated transaction proof.

Bounty payout upgrades

DMZ levelUpgrade
3010% Bounty Payout
5050% Bounty Payout
70100% Bounty Payout

These upgrades affect claimed bounty payouts. The current Level 40 reward row is unnamed; its earlier 25% description remains unconfirmed by the current table.

Screenshots