Systems & progression
MIA recovery
Recover a Missing in Action Operator to retain their developed Traits, or dismiss them and recruit a replacement.
What happens after elimination?
An eliminated Operator becomes MIA and cannot deploy in that state. Returning that Operator and replacing lost equipment are separate preparation steps.
Recovery cost and retained progression
Pay DMZ Cash from the Bank at the Operator station to recover the Operator with their Traits. More developed Traits increase the recovery cost; the guide supplies no universal formula. Re-equip the recovered Operator before the next deployment.
Dismiss or recover
Instead of paying for recovery, dismiss the MIA Operator and recruit a fresh Operator. Earlier recovery UI explicitly identifies purchased Traits, unspent Trait Points and Dog Tag rank as retained by rescue.
Rescue confirmation and persistence
| Detail | Value |
|---|---|
| Reinstates | Traits Purchased · Unspent Trait Points · Dog Tag Rank |
| Loadout loss | The majority of the Operator’s Loadout will be lost. |
| Displayed price | 50 |
| Alternative | Dismiss MIA operator and recruit new talent (separate roster pane) |
Failed-exfil AAR retains a displayed XP total
| Detail | Value |
|---|---|
| Displayed xp | 1297 |
| Limit | Not a gear return, bank readback, rescue transaction or proof of all progress persistence. |
Rescue SAS dialog
Rescue reinstates purchased Traits, unspent Trait Points and Dog Tag Rank; majority of Loadout lost.
| Detail | Value |
|---|---|
| Displayed rescue cost | 50 |
| Actions | Rescue · Cancel |
| Outcome | Confirmation dialog shown; payment and returned inventory not executed in this frame. |
Recovery and loss
| Detail | Value |
|---|---|
| Trigger | Operator dies and becomes MIA, cannot redeploy until recovered |
| Payment | Bank cash; scales with Trait Points |
| Retained | Trait progression |
| Loss scope | Prose says returns without gear; graphic says unsecured gear lost. Secure-item exceptions need testing. |
Investment-sensitive recovery cost
| Detail | Value |
|---|---|
| Paraphrase | The developers describe the cost of recovering an MIA Operator scaling with the investment in that Operator. |
| Limits | No price formula established; keep separate from the displayed SAS rescue sample of 50. |
MIA Recovery Discount I
Reduces the cost of recovering an Operator who is Missing In Action by 5%.
| Material | Required per print |
|---|---|
| Regional Combat Notes | 5 |
| Control Unit | 10 |
| Rigid Synthetics | 10 |
These are the selected upgrade stage I requirements for each print, separate from any full upgrade completion counter.
Official launch updates
2026-10-24 — The publisher reports fixing party leaders pulling teammates out without consent and marking their Active Duty Operators MIA. Existing MIA recovery rules remain separate; the patch does not promise retroactive refunds or restoration for every affected account.
Screenshots


