FOB station
Vendor
The Vendor has a variety of weapons and other items for sale using DMZ Cash. The vendor’s wares rotate day to day so get this gear while it’s available!
Characteristics
- Available at
- FOB, outside deployment
- Unlock level
- DMZ Player Level 5
Progression tracks
Unlock and access
Unlocks at DMZ Player Level 5, in the FOB or through the left-side blade menu. The graphic describes an initial single weapon offer plus equipment offers.
Better stock and upgrades
DMZ progression provides higher-level equipment. Printed Vendor upgrades add purchase options. The overview says stock rotates day to day; the dedicated section says periodically. Neither establishes a universal reset time. The displayed countdown is only a captured sample.
Buy now, equip later
Purchases do not have to be equipped immediately. Send useful stock to Stash for a later deployment; use the Vendor when you need to return quickly or have not unlocked a printable alternative.
Visible purchase example
The selected Mosin-Nagant card is labeled Rare, Marksman Rifle, level 1/69, five rounds and Semi. The displayed weapon offer costs 32,750 DMZ Cash and has three colored attachment markers. Lower offer rows show Level 52 locks. These are source-screen observations, not universal base prices or a claim every Vendor offer unlocks at that level.
FOB station: availability, inputs, actions and output
| Detail | Value |
|---|---|
| Official label | Vendor |
| Availability | later |
| Inputs | DMZ Cash and current rotating stock |
| Actions | Purchase weapons and other available wares |
| Outputs | Purchased item; wares rotate day to day |
| Remaining details | Exact reset time/timezone, stock quantities, discounts and persistent versus sample prices |
October 9 station availability
DMZ Level 5
Inventory, refresh and unlocks
| Detail | Value |
|---|---|
| Unlock level | 5 |
| Purchase | Bank Cash for weapon and gear stock; better equipment at higher levels |
| Expansion | Printer upgrades unlock options |
| Refresh | Periodic; no exact reset clock |
| Native sample | Additional weapon/gear row locked at Level 52; 1:24:55 is current countdown, not universal schedule |
Rotation wording
| Detail | Value |
|---|---|
| Overview | Stock rotates day to day |
| Dedicated section | Stock refreshes periodically |
| Limits | No universal reset clock or timezone. The selected countdown is a sample, not a proven full stock-cycle duration. |
Supply-counter visual candidate
| Detail | Value |
|---|---|
| Appearance | A terminal-equipped counter displays weapons, grenades, magazines, armor-marked boxes and first-aid cases. Two furnishings are shown back-to-back. |
| Identity | Unlabelled physical station candidate filed with Vendor for comparison with its named overview; terminal says TERMINAL ACCESS, not Vendor. |
| Limits | No stock menu, prices, transaction, guaranteed inventory or reset behavior is demonstrated. |
Vendor upgrade levels
| DMZ level | Upgrade |
|---|---|
| 18 | Adds more items available for sale |
| 32 | Adds more items available for Sale |
Recorded progression unlocks
| Track | Level | Entry | Type |
|---|---|---|---|
| DMZ Player | 18 | +1 Weapon Available | Station upgrade |
| DMZ Player | 32 | +4 Items Available | Station upgrade |
| DMZ Player | 5 | Vendor | Station unlock |
A Recipe entry unlocks printing; it is separate from receiving a ready-made item. Main Player/Multiplayer ranks do not establish a DMZ recipe, purchase price or loot restriction.
Vendor Item Upgrade I
Unlocks additional purchase options at the Vendor.
Must have Vendor unlocked to upgrade.
| Material | Required per print |
|---|---|
| Electronic Sensors | 20 |
| CPU | 10 |
| Printed Circuit Board | 10 |
| Prototype RF Module | 2 |
These are the selected upgrade stage I requirements for each print, separate from any full upgrade completion counter.
Screenshots


