Systems & progression
Player Levels 1–55 and shared progression
The main Player level track unlocks Multiplayer loadout content; DMZ XP also advances it, while the separate DMZ1–70 track has its own rewards.
Related progression
Which progression track is this?
Main Player rank is shared across the roster and runs from 1 to 55 before Player Prestige. DMZ XP advances both this main track and DMZ’s separate 1–70 track. Multiplayer and Warzone XP do not advance DMZ Player level.
Selected main Player / Multiplayer rewards
| Main Player level | Unlock | Type | Function / description |
|---|---|---|---|
| 2 | Demolition | Default Loadout | This heavy damage Loadout holds down lanes and protects your team from Killstreaks. |
| 3 | Sniper | Default Loadout | Long range Loadout lets you move around with confidence to find the best overwatch position. |
| 4 | Create a Class | Feature | Player customizable Loadouts that allow you to select Weapons and Equipment. |
| 5 | VEL 46 | SMG | Chambered in 4.6x30mm, the VEL 46 excels in fast-paced combat, pairing exceptional maneuverability with smooth, predictable recoil. |
| 6 | Bomb Glider | Killstreak | Hand-held glider with an explosive payload. Recorded Multiplayer requirement: 5 kills. |
| 6 | Munitions Box | Field Upgrade | Deploy a box of ammo and equipment for you and your teammates. |
| 7 | Drill Charge | Equipment | Thermal lance that burrows through surfaces before releasing an explosive round. |
| 7 | Krait P68 | Pistol | Designed for police and military use, the semi-automatic Krait P68 pairs .45-caliber rounds with controllable fire rate and recoil reliability in the field. Subsonic rounds hide enemy skulls on kills. |
| 8 | High Alert | Perk | Vision pulses when spotted by an enemy player outside of view. |
| 8 | SAM Airburst Turret | Field Upgrade | Portable missile turret that incinerates aerial threats. |
| 9 | Care Package | Killstreak | Call in a random killstreak care package to your location. Recorded Multiplayer requirement: 5 kills. |
| 9 | Type 73 | LMG | With a long service history, the Type 73 is a Korean-made LMG inspired by Soviet designs and chambered in 7.62x54r. While heavy and slower to handle, its hard-hitting rounds and sustained automatic fire make it a powerful weapon at medium and long range. |
| 10 | Snapshot Grenade | Equipment | Provides a momentary glimpse of enemies within the immediate area for your team. |
| 11 | Oris 8.6 | Marksman Rifle | A lightweight bolt-action rifle chambered in 8.6 Blackout, the Oris 8.6 delivers impressive energy from a compact, modular frame. Sleek monolithic design and smooth cycling make it effective for precision fire in tight or mobile engagements. Subsonic rounds hide enemy skulls on kills. |
| 11 | Riot Shield | Field Upgrade | Destructible shield that can be planted to provide cover for your team. |
| 12 | Battle Hardened | Perk | Reduce the effect of enemy Tacticals. |
| 12 | Impact Warhead | Killstreak | Explosive payload that drills through multiple floors. Recorded Multiplayer requirement: 5 kills. |
| 13 | Proximity Mine | Equipment | Proximity-triggered explosive that launches and detonates in the air. Can also stick to vehicles that pass over it before exploding. |
| 14 | M4 | Assault Rifle | Fully automatic and highly adaptable, this iconic service rifle excels in most combat engagements. |
| 14 | Trophy System | Field Upgrade | Deployable defense system that destroys up to three airborne projectiles. Larger targets will take multiple shots to counter. |
| 15 | Concussion Grenade | Equipment | Disorients enemies, resulting in reduced reaction speeds and blurred vision. |
| 16 | Bomb Squad | Perk | Take reduced damage from non-Killstreak explosives. Reset fuse timers when picking up live grenades. Immune to Knockdown. |
| 16 | Wheelson | Killstreak | AI controlled vehicle that hunts down nearby targets or guards the area around the owner . Recorded Multiplayer requirement: 9 kills. |
| 17 | Zip Gun | Equipment | 3D printed, single-use pistol that can be quickly deployed to take out close ranged targets. |
| 18 | WZ.55 Striga | SMG | Fast, lethal, and easy to handle, this 9x18mm SMG delivers best-in-class mobility and recoil control with significant stopping power and a low rate of fire. Subsonic rounds hide enemy skulls on kills. |
| 19 | Seeker Drone | Field Upgrade | Deployable drone that seeks out nearby enemies to snapshot them. |
| 20 | Crossfire | Killstreak | Call in dual airstrikes to annihilate enemies from both directions. Recorded Multiplayer requirement: 7 kills. |
| 20 | Fast Hands | Perk | Reload, use Equipment, and swap weapons faster. |
| 21 | Hyeon Burst | Assault Rifle | A versatile North Korean prototype rifle running 6.8mm with a hard-hitting burst mode that puts fast, decisive rounds on target. |
| 22 | Trip Wire | Equipment | Thrown explosive trap that deploys a detonation wire upon landing. Multiple Trip Wires can link together, creating a connected network of explosives. |
| 23 | Heartbeat Sensor | Equipment | Battery-powered tablet that displays nearby enemy locations. |
| 24 | Ghost | Perk | Undetectable by Enemy Callouts, UAVs, Portable Radars, and Heartbeat Sensors. |
| 24 | Missile Salvo | Killstreak | Aerial missile platform that fires lock-on missiles. Recorded Multiplayer requirement: 9 kills. |
| 25 | Astaroth .57 | Sniper Rifle | A weapon of immense destructive force, this single-shot behemoth launches devastating 14.5mm rounds at supersonic velocities. One clean hit is all it takes to end the fight. |
| 25 | Inflatable Decoy | Field Upgrade | Proximity activated decoy dummy. Upon activation, the reinforced fiber target is violently deployed to confuse and distract. Also supports manual activation. |
| 26 | Combat Drone | Killstreak | Remote controlled anti-personnel drone. Recorded Multiplayer requirement: 7 kills. |
| 26 | Thermite | Equipment | Sticky incendiary device that deals heavy damage to vehicles and armored targets. |
| 27 | Patriot XMR | Assault Rifle | A full-auto rifle that delivers high-impact fire with substantial recoil, the Patriot XMR rewards controlled fire, hitting hard at mid to long ranges when properly braced. |
| 28 | Molotov Cocktail | Equipment | Improvised incendiary device that explodes on impact, leaving flammable pools in the area. |
| 28 | Scavenger | Perk | Enemies drop a retrievable ammo cache on death. Launcher ammo is not included. |
| 29 | Shock Stick | Equipment | Electrical device that sticks to surfaces, electrocutes enemies, destroys equipment, and causes vehicles to go haywire. |
| 29 | Smoke Wall | Field Upgrade | Hand-held rocket that emits a long trail of heavy smoke coverage. |
| 30 | Ninja | Perk | Your footsteps are quieter, with significantly reduced range. |
| 30 | PPSH-41 | SMG | A legendary submachine gun with over 80 years of combat service, the PPSh-41 overwhelms enemies at close arrange with its best-in-class rate of fire and generous ammo capacity. |
| 31 | Counter UAV | Killstreak | A drone that scrambles all enemy minimaps. Recorded Multiplayer requirement: 7 kills. |
| 31 | Resupply | Perk | Equipment recharges over time and maximum capacity is increased by 1. Field Upgrade earn rate increased. |
| 32 | Tracker | Perk | Enemies leave behind a footprint trail and their Death markers become visible. Kill markers are hidden. |
| 32 | Warlord | Shotgun | A pump-action 12-gauge bruiser that feeds from dual tubes, delivering close-range firepower with every hit. The high ammo capacity makes it slow to reload. |
| 33 | Recon Drone | Field Upgrade | Remote-controlled drone that has manual and auto marking capabilities. |
| 34 | Kastov 762 | Assault Rifle | A full-auto 7.62x39mm rifle offering heavy per-shot impact with equally firm recoil. Reliable and forceful but requires control to keep on target. |
| 35 | Deathstalker | Killstreak | Remote controlled helicopter with twin mounted turrets that overheat. Recorded Multiplayer requirement: 11 kills. |
| 36 | Cold-Blooded | Perk | Undetectable by AI Targeting Systems, Thermal Optics, Recon Drones, Spotter Scopes, Snapshot Grenades, and High Alert. |
| 36 | Mosin-Nagant | Marksman Rifle | A relic of a bygone era that remains deadly in modern combat. The Mosin-Nagant combines rugged reliability with hard-hitting long-range performance. |
| 37 | Claymore | Equipment | Proximity-activated explosive mine. |
| 38 | Railgun Sentry | Killstreak | Electromagnetic cannon that fires tungsten flechette rounds at hypersonic velocity. Deployable as an autonomous sentry. Recorded Multiplayer requirement: 9 kills. |
| 39 | Oden | Assault Rifle | Chambered for hard-hitting 12.7x55mm ammunition, this bullpup platform balances brutal impact with a lower cyclic rate. |
| 40 | Advanced UAV | Killstreak | Orbital UAV that reveals the enemy’s direction on the minimap in real time. Immune to lock-on capabilities. Recorded Multiplayer requirement: 11 kills. |
| 40 | Birdseye | Perk | Zoomed out minimap. UAV and Radar pings reveal the enemy’s direction. |
| 41 | .50 GS | Pistol | A powerhouse in any operator's hands, this 50-caliber sidearm is a heavy-hitter when the recoil is controlled. |
| 41 | Razor Wire Trap | Field Upgrade | Proximity activated mine that ensnares enemies in a mesh of barbed wire. |
| 42 | Decoy Grenade | Equipment | Counter-intel grenade that stimulates gunfire, movement, and radar signatures to confuse the enemy. |
| 43 | JOKR | Launcher | Lock on, fire, and relocate. The JOKR launches a high-explosive payload that strikes enemy vehicles from above where armor is weakest. |
| 44 | APOC-338 | LMG | Chambered in powerful .338 rounds, the belt-fed APOC-338 delivers devastating firepower at the cost of a slower cyclic rate and punishing recoil. |
| 45 | Argonaut | Killstreak | Equip heavy assault armor with a pump action cluster grenade launcher and burst fire sidearm. Recorded Multiplayer requirement: 11 kills. |
| 45 | Tactical Insertion | Field Upgrade | Mark a location to act as your next spawn point. |
| 46 | X-58 Nyx | SMG | Backed by illicit funding, the unique X-58 Nyx is an advanced 5.8x21mm SMG designed for covert operations. Featuring an integrated suppressor with a titanium-core battle system, it offers superior sound reduction and dependable close-to-mid-range performance. |
| 47 | Stim | Equipment | Military stimulant that immediately starts health regeneration and refreshes Tactical Sprint. Mitigates flash and stun effects. |
| 48 | Kill Chain | Perk | Kills from Killstreaks award half streak points. |
| 48 | Mojave .357 | Pistol | Chambered in .357, this timeless revolver delivers devastating stopping power at close range. |
| 49 | Throwing Knife | Equipment | Retrievable throwing knife that’s lethal on impact. |
| 50 | Signal 50 | Sniper Rifle | Equipped with a recoil-reducing reciprocating barrel, this devastating .50 Cal anti-material rifle offers enhanced shot stability and precision, helping operators stay on target when every round counts. |
| 51 | Gunship | Killstreak | Heavy assault gunship equipped with 105mm, 40mm, and 25mm cannons. Recorded Multiplayer requirement: 13 kills. |
| 52 | Axion | Assault Rifle | Built around subsonic .300 BLK rounds, the Axion is a hard-hitting rifle with a slower rate of fire that rewards accuracy with formidable stopping power at most ranges. Subsonic rounds hide enemy skulls on kills. |
| 53 | Screamer Mine | Equipment | Proximity-triggered mine that suppresses and marks all enemies in range. |
| 54 | PM-40 Anvil | Launcher | Built for area denial and room-clearing, this pump-action 43mm grenade launcher hits hard at close and medium range. |
| 55 | Air Lockdown | Killstreak | Call in a series of bombing runs with additional anti-aerial coverage while active. Recorded Multiplayer requirement: 13 kills. |
| 55 | Cronen Squall | Assault Rifle | Chambered in 6.8 Wrath, this open-bolt, bullpup marksman rifle combines long-range accuracy and controllable recoil with punishing damage output. |
This is the main Player/Multiplayer schedule. A Multiplayer equipment, Perk or Killstreak gate is not a DMZ recipe or free Gunsmith purchase.

