Systems & progression
After Action Report
After every deployment, successful or failed, the After Action Report summarizes results. Its four sections are Report, Rating, Level and Summary.
Report — recovered items and Cash
Review valuable loot, 3D Printer Ingredients, rare items and Cash found or earned through Operations, plus Backpack and Loadout contents. The article describes an awarded Cash total entering the Bank. Seeing this screen after a failed exfil does not by itself prove that every carried item or all carried Cash survived.
Rating — Objectives, Combat and Looting
A combined F-to-S++ rating reflects contributions to Objectives, Combat and Looting. The guide lists AI Kills, Missions Completed, Loot Containers Opened and Side Ops Completed, with XP readouts at the right. It provides no complete scoring formula.
Level — two separate progress tracks
Earned XP advances DMZ Player Level, with unlocks across levels 1–70, and the individual Operator’s Dog Tag across 18 levels from Steel I to Onyx III. A new Dog Tag level awards a Trait Point. These are independent progress tracks, not a single account level.
Summary — rewards and the next deployment
Review completed DMZ Orders and rewards before returning to the FOB, where Weapon leveling updates are shown. Use these results to plan the next deployment. The graphic’s three explanations cover recording results, reviewing performance and tracking progress; their full meaning is retained across these four sections.
Successful preview example
| Displayed row | Count | XP |
|---|---|---|
| Loot containers | 4 | 300 |
| Side Ops | 1 | 150 |
| AI kills | 61 | 6,100 |
| Boss kills | 1 | 500 |
| Extracted bonus | 1 | 600 |
| Lieutenant kills | 3 | 0 |
| Lieutenant Dog Tag | 1 | 0 |
The pictured total is 7,650 XP with a B+ rating. The zero-XP Lieutenant rows are sample values, not evidence that those activities always pay zero. The panel shows DMZ Level 3 progressing to 4, 30,008/31,278 XP, a Private IV next unlock, and Steel II Dog Tag progress at 20,630/20,630. None of these establishes the full XP curve.
Failed preview and animated counters
A separately retained settled failed-exfil screen totals 1,297 XP with Rating F and MIA: five containers give 375, one hostile gives 75, and the deployment bonus gives 847. An earlier animated counter is not the final total. Another progression frame shows Level 33→34 and Steel I; keep these separate from the successful collage and do not infer a universal level requirement.
successful-extraction example
| Detail | Value |
|---|---|
| Outcome | Extraction Successful |
| Rating | B+ |
| Total xp | 7650 |
| Ai kills | 61 |
| Lieutenant kills | 3 |
| Boss kills | 1 |
| Lieutenant dog tags | 1 |
| Rows · 1 | Loot Containers Opened · 4 · 300 |
| Rows · 2 | Side Ops Completed · 1 · 150 |
| Rows · 3 | AI Kills · 61 · 6100 |
| Rows · 4 | Boss Kills · 1 · 500 |
| Rows · 5 | Extracted Bonus · 1 · 600 |
| Rows · 6 | Lieutenant Kills · 3 · 0 |
| Rows · 7 | Lieutenant Dog Tags · 1 · 0 |
| Player level | 3 |
| Next level | 4 |
| Player xp | 30008 / 31278 |
| Dog tag | Steel II |
| Next trait point xp | 20630 / 20630 |
| Limits | Rows total 7650; zero XP rows are this preview sample, not proof of universal zero rewards. Sample player/Dog Tag counters are not an unlock table. |
Screenshots


