Call of Duty MW4 DMZ
Aar rating and xp breakdown in MW4 DMZ

Systems & progression

After Action Report

After every deployment, successful or failed, the After Action Report summarizes results. Its four sections are Report, Rating, Level and Summary.

Report — recovered items and Cash

Review valuable loot, 3D Printer Ingredients, rare items and Cash found or earned through Operations, plus Backpack and Loadout contents. The article describes an awarded Cash total entering the Bank. Seeing this screen after a failed exfil does not by itself prove that every carried item or all carried Cash survived.

Rating — Objectives, Combat and Looting

A combined F-to-S++ rating reflects contributions to Objectives, Combat and Looting. The guide lists AI Kills, Missions Completed, Loot Containers Opened and Side Ops Completed, with XP readouts at the right. It provides no complete scoring formula.

Level — two separate progress tracks

Earned XP advances DMZ Player Level, with unlocks across levels 1–70, and the individual Operator’s Dog Tag across 18 levels from Steel I to Onyx III. A new Dog Tag level awards a Trait Point. These are independent progress tracks, not a single account level.

Summary — rewards and the next deployment

Review completed DMZ Orders and rewards before returning to the FOB, where Weapon leveling updates are shown. Use these results to plan the next deployment. The graphic’s three explanations cover recording results, reviewing performance and tracking progress; their full meaning is retained across these four sections.

Successful preview example

Displayed rowCountXP
Loot containers4300
Side Ops1150
AI kills616,100
Boss kills1500
Extracted bonus1600
Lieutenant kills30
Lieutenant Dog Tag10

The pictured total is 7,650 XP with a B+ rating. The zero-XP Lieutenant rows are sample values, not evidence that those activities always pay zero. The panel shows DMZ Level 3 progressing to 4, 30,008/31,278 XP, a Private IV next unlock, and Steel II Dog Tag progress at 20,630/20,630. None of these establishes the full XP curve.

Failed preview and animated counters

A separately retained settled failed-exfil screen totals 1,297 XP with Rating F and MIA: five containers give 375, one hostile gives 75, and the deployment bonus gives 847. An earlier animated counter is not the final total. Another progression frame shows Level 33→34 and Steel I; keep these separate from the successful collage and do not infer a universal level requirement.

successful-extraction example

DetailValue
OutcomeExtraction Successful
RatingB+
Total xp7650
Ai kills61
Lieutenant kills3
Boss kills1
Lieutenant dog tags1
Rows · 1Loot Containers Opened · 4 · 300
Rows · 2Side Ops Completed · 1 · 150
Rows · 3AI Kills · 61 · 6100
Rows · 4Boss Kills · 1 · 500
Rows · 5Extracted Bonus · 1 · 600
Rows · 6Lieutenant Kills · 3 · 0
Rows · 7Lieutenant Dog Tags · 1 · 0
Player level3
Next level4
Player xp30008 / 31278
Dog tagSteel II
Next trait point xp20630 / 20630
LimitsRows total 7650; zero XP rows are this preview sample, not proof of universal zero rewards. Sample player/Dog Tag counters are not an unlock table.

Screenshots