Call of Duty MW4 DMZ
Hud 10 equipment capacity

Systems & progression

Armor plates, carriers, boxes and caches

Armor Plates, Plate Carriers and Armor Boxes have different jobs: protection, capacity and resupply.

What each item does

ItemRole
Armor PlateApplied protection; carried spare plates are separate from currently equipped armor
Plate Carrier / Armor VestDetermines the equipped carrier and its supported plate capacity
Armor BoxA carried Field Upgrade for plate resupply
World Ammo/Armor CacheA location service that supplies ammunition and plates, with a cooldown

Deployment preparation

The Armor slot is empty before deployment and fills with plates on infil. The Part 2 guide identifies Traits expanding Armor-slot capacity and the Armor Box Field Upgrade as ways to bring more plates.

Carrier differences

Some Plate Carriers offer extra capacity, greater durability and one-shot protection, or enhanced plates for tempered protection. These are model-specific properties, not claims about every vest.

Read the HUD correctly

A displayed count of six spare plates is not a six-plate vest.

DMZ-specific damage

A retained developer answer says DMZ has its own weapon-damage tuning, close to Warzone but adjusted for DMZ equipment such as Plate Carriers. Shared weapon art does not establish identical damage across modes.

HUD distinction

Current armor protection and carried spare plates are separate HUD information. Image 013 displays six spare plates; it does not establish a six-plate vest.

Developer clarification: mode-specific weapon damage

DetailValue
TuningDMZ has its own weapon damage tuning, close to Warzone but adjusted for DMZ items such as Plate Carriers.
ApplicationShared weapon appearance can help find clean images; other-mode damage and armor interaction cannot be copied as DMZ statistics.

Screenshots