Systems & progression
Deployment HUD
Read the deployment HUD in the developer graphic’s numbered order. It separates navigation, objectives, danger, squad status and carried equipment.
What to check first
Use the map and current objective to navigate, the radiation timer and Threat Level to assess pressure, and squad health/armor and carried supplies before the next fight. The Bank, FOB Stash and overall progression have separate screens.
All 13 HUD regions
| No. | Region | What it shows |
|---|---|---|
| 1 | Tac-Map | Mission and POI context, threat areas, compounds, Police/Clinic/Gas/Fire buildings, caches, radiation, position and heading, enemies and pings. |
| 2 | Radiation timer | Time until radiation intensifies; do not treat the example as a universal deployment duration. |
| 3 | Activity objective | Current Story Mission, Dynamic Operation or Side Op steps on the left. |
| 4 | Compass and POI | Heading from 1–360 and the current named location. |
| 5 | Threat Level | Local AI threat beneath the compass. Engagement can escalate the response; breaking contact and cover can reduce it. |
| 6 | Hostiles Kill Count | Deployment kill meter. Filling it dispatches a Hunt Squad and marks the Operator for death. |
| 7 | DMZ Orders | Current Order progress, also accessible through the Tac-Map. |
| 8 | Squad status | Portrait, squad color/number and name, health, vest plates/protection, downed/wounded/dead states and temporary health from pain medication. |
| 9 | Carried Cash | Cash carried in this deployment, separate from the Bank balance. |
| 10 | Equipment capacity | Armor Plates, Gas Mask and Parachute indicators. Spare plates are not the number of plates the vest protects. |
| 11 | Backpack | Open carried inventory and use Sort. |
| 12 | Weapons and equipment | Current weapon name, fire mode, rarity, attachments, loaded ammunition and reserve; secondary icon/ammo; Melee, Tactical and Lethal indicators and quantities. |
| 13 | Field/support controls | Field Upgrade and Fire Support positions. |
Displayed example
The clean official image shows The Grid with Critical threat, a 25:31 radiation countdown, the Signal Breaker target-area objective, a Deadtown UAV Order and an X-58 Nyx with 40 rounds loaded and 150 reserve. These are one preview screen’s values, not fixed capacities, timers or universal mission settings. The thirteen detail crops remain available with the full screen.
Thirteen numbered regions
| Detail | Value |
|---|---|
| 1 · Number | 1 |
| 1 · Name | Tac-Map |
| 1 · Meaning | Mission/POI/threat areas, compounds, buildings, caches, radiation, position, heading, nearby enemies and pings. |
| 2 · Number | 2 |
| 2 · Name | Time Remaining |
| 2 · Meaning | Time until radiation storm intensifies; screenshot 25:31 is not a universal match duration. |
| 3 · Number | 3 |
| 3 · Name | Activity Objectives |
| 3 · Meaning | Story/Dynamic/Side objective panel on left. Sample Signal Breaker: Proceed to the Target Area. |
| 4 · Number | 4 |
| 4 · Name | Compass |
| 4 · Meaning | Bearings 1–360 and current named POI. Sample N17, The Grid. |
| 5 · Number | 5 |
| 5 · Name | Threat Level |
| 5 · Meaning | Under compass. Sample Critical, not identical to every baseline location rating. |
| 6 · Number | 6 |
| 6 · Name | Hostiles Kill Count |
| 6 · Meaning | Deployment enemy-combatant kills; filled meter sends Hunt Squad and marks player for death. Sample 0, threshold unknown. |
| 7 · Number | 7 |
| 7 · Name | DMZ Orders |
| 7 · Meaning | Sample current task: Hack a UAV Tower in Deadtown. |
| 8 · Number | 8 |
| 8 · Name | Squad HUD |
| 8 · Meaning | Portrait, color/number, health, armor, wounds/downed/death and temporary health states; this single still does not demonstrate every state. |
| 9 · Number | 9 |
| 9 · Name | DMZ Cash |
| 9 · Meaning | Carried cash, sample 0. Not bank balance. |
| 10 · Number | 10 |
| 10 · Name | Equipment Capacity |
| 10 · Meaning | Available plates, gas mask and parachute when equipped; sample six plates is not a carrier armor-tier or universal capacity. |
| 11 · Number | 11 |
| 11 · Name | Backpack |
| 11 · Meaning | Opens backpack; items outside active loadout and Sort. |
| 12 · Number | 12 |
| 12 · Name | Weapon and Equipment |
| 12 · Meaning | Primary name X-58 Nyx; sample 040/150 ammo, firing mode/rarity/attachments, secondary and melee/tactical/lethal counts. Not base magazine capacity or final stats. |
| 13 · Number | 13 |
| 13 · Name | Field Upgrade / Fire Support |
| 13 · Meaning | Equipped support item icon and controller prompt. Unlabeled icon is not assigned a guessed item identity. |


