Systems & progression
DMZ Orders progress and squad credit
Separate persistent DMZ Orders, replayable Story Mission selection and in-deployment operations. The official guides do not explicitly settle every Order counter’s persistence when switching or dismissing Operators, or automatic squad credit. Keep these questions visible rather than inventing independent mission campaigns for every slot.
Orders and activities
Orders and deployment activities
| Type | What persists or changes |
|---|---|
| DMZ Orders | Pages, chapters, objectives and rewards; exact switching and squad-credit rules need objective-specific proof. |
| Story Mission | A selected or replayable deployment mission, separate from Orders progress. |
| Dynamic Operation / Side Op | Activities within a deployment; sharing a route does not prove shared objective credit. |
Operator switching and squad credit
At 6:51.125 in the recording, Gear Up and First Op are unfinished and Crackshot shows 0/3 targets. At 26:08, Gear Up is checked and struck through; Crackshot remains 0/3 and First Op is still unfinished.
These are two observed account states. They do not establish per-Operator mission copies, counter reset rules when switching or dismissing Operators, or automatic squad credit.

